> For the complete documentation index, see [llms.txt](https://mallucityroleplay.gitbook.io/mallu-city-roleplay/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://mallucityroleplay.gitbook.io/mallu-city-roleplay/gang-rules/gang-system.md).

# Gang System

## Gang Meeting

* <mark style="color:purple;">whatever may be the triggering situation the meeting call must be polite in the following format ('we @nameyourgang wants a meeting with @opponentgang in location of meeting').</mark>
* <mark style="color:purple;">Manipulations are not permitted</mark>&#x20;
* <mark style="color:purple;">Something crucial within RP must happen between the two parties in order for a war to happen. A poor reason behind a war can led to admin intervention. At least 7 members are needed to start gang meeting process</mark>
* <mark style="color:purple;">You can’t reject a meeting request whatever may be the Roleplay situation you should attend the meeting without fail if fails.</mark>
* <mark style="color:purple;">You must accept the gang meeting through proper gang chat (ex: "Gang Meeting Accepted @gangxyz")</mark>
* <mark style="color:purple;">Make Sure that you should be in gang dress with gang vehicle while attending the meeting.</mark>
* <mark style="color:purple;">Only gang leader, co -leader or 2 representative of gang is only allowed to speak in gang meeting to improve the clarity of the situation and increase the quality of roleplay and hierarchy of gang if violated shadows have all the rights to declare the meeting as disqualified</mark>
* <mark style="color:purple;">The Gang War Area Should be told in meeting area by the meeting requested gang or else the opponent gang can call the location.( if the meeting requested gang didn't reveal the area they can only declare the war . opponent team will reveal the area. )</mark>
* <mark style="color:purple;">No one is allowed to trigger any kind violence in gang meeting area such as firing, fisting etc..</mark>
* <mark style="color:purple;">Gang meetings are only allowed to perform on isolated area to provide secrecy of Gang Roleplay</mark>
* <mark style="color:purple;">Gang meeting should be providing a high quality of roleplay unless admin can interfere the situation</mark>
* <mark style="color:purple;">Mafia have all right to interfere the meeting and do any alteration and decision in gang meeting</mark>

## Gang War&#x20;

* <mark style="color:purple;">Gang wars are subjected to cooldown for 4 days, so the same gangs are not allowed to take situation each other</mark>
* <mark style="color:purple;">Gang War must be declared in a face-to-face meeting between the leaders and Assaulters are to be kept up to date with whom you are at war with. Gang Wars must be concluded in the same fashion, face to face. In most cases the request for peace should be accepted, unless there is a very good reason to push for more war. The declaration scene and the first attack must be separate scenes</mark>
* <mark style="color:purple;">During a gang war dead players should respawn without fail if a player fails to respawn, he/she will be not permitted to involve in gang situations for 5 days (days may change)</mark>
* <mark style="color:purple;">An area for gang war should be discussed between the both the gangs during the meeting. Gangs can choose only 1 area from the list given below. :</mark> <mark style="color:yellow;">Sandy, Paleto, Harmony</mark>

## Situation Vehicle Size

* <mark style="color:purple;">6 gang vehicles should be used in the war (This can include choppers too, but the count is limited to 6 for all the vehicles together)</mark>

## Gang House breaching

Gang house breaching is a vast concept and should be done through a series of Roleplay.

* <mark style="color:purple;">A Gang house breaching should be done only after a gang meeting and gang house breaching should be done only if the opposite gang refused to perform a war while in the meeting. No players in that gang is allowed to leave the city after announcing gang house breach as it is an active situation hence doing that is considered as FRP</mark>
* <mark style="color:purple;">In gang breaching the defenders are only allowed to hold a position inside the boundary of your gang house, Meanwhile the external boundary rotations are allowed. By this rule are donoting that fight situation only take place in the gang house and the closed vicinity of the boundary random killings in city for claiming that he is belongs to the part of gang house breaching is consider as RDM</mark>
* <mark style="color:purple;">Before a gang house is breached the attacking gang should announce a gang house breach in their respective gang chat and should breach the gang house only after 10 minutes .This is the buffer time to get inside gang house and getting ready for defending</mark>
* <mark style="color:purple;">During a gang house breach only 15 members are allowed to attend the gang house breach from both sides and only 6 gang vehicles should be used in the war (this can include choppers too, but the count is limited to 6 for all the vehicles together)</mark>
* <mark style="color:purple;">During a gang house breach dead players should respawn without fail. Failing to do this will result in a FRP</mark>
* <mark style="color:purple;">If the attackers of a gang breach win the breach, they should leave the gang house area within 15 minutes after the war without fail (during the 15 minutes the failed the gang should not try to capture back their gang house in anyway – this also will be considered as an FRP)</mark>
* <mark style="color:purple;">A gang house breach should be only performed if there are 7 or more than 7 members in a gang during the respective time</mark>

## Gang Coins

1. <mark style="color:purple;">Every gang is provided with 100 gang coins when they are starting the gang by mafias</mark>
2. <mark style="color:purple;">you must pay gang coins as a fine to gang co ordinations for gang frp’s you committed</mark>
3. <mark style="color:purple;">The amount of fine will be determined by f term from time to time</mark>
4. <mark style="color:purple;">The gang who reaches 50 gang coins will receive a gang strike if u reach 0 the gang will be terminated</mark>
5. <mark style="color:purple;">The amount of fine will be determined by f term from time to time</mark>
6. <mark style="color:purple;">you can earn more gang coins by satisfying mafias by good gang rp and activity</mark>

## Gang Strike

* <mark style="color:purple;">Come to action when you remine 50 gang coins left in the hand of gang</mark>
* <mark style="color:purple;">during the gang strike mafias have all the right to call back all / selected perks provided to the gang items that call back will be decide time to time (n.b: including tussle & Turf )</mark>
* <mark style="color:purple;">when you finish the strike period successfully a sum of 10 gang coins will be given to you by mafias as a start-up money</mark>
* <mark style="color:purple;">Once you receive a strike, minimum strike time is 10 days, and the length will be only under the discriminative power of F-team.</mark>
* <mark style="color:purple;">Gathering multiple strikes (more than 4) will result in the immediate disbandment of the gang</mark>


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